Showing posts with label internals. Show all posts
Showing posts with label internals. Show all posts

Monday, October 19, 2015

What's taking you so long?

WildStar Reloaded is here since almost three weeks, and you might be wondering what is taking me so long to update Jabbithole to the new patch. So here it is, a little behind the scenes info for the curious.

Monday, June 23, 2014

The anatomy of an import

I've spent a good part of the last week improving importing to make sure that the nightmare import that happened last week won't repeat itself. The amount of data had to be processed has been doubled since last time, and still the live import took only 30 minutes. To be honest it took 10 minutes, the rest was the purging of the expired disk cache. So, what changed?

Monday, June 2, 2014

Where the streets have no name

Apparently there are small pocket zones in the game that don't belong to a valid zone. What I've seen so far are small spaceships that you need to visit to slap someone for a quest (not shiphand missions, those are implemented properly). Targeting creatures in these Limbo zones threw an addon error, the latest update fixes this issue.

Monday, May 19, 2014

Revamping the items subsystem, oh my

There is a major surgery in progress at Jabbithole, the way it handles items is being reworked from the ground up. The fun part is to be compatible with the items already imported. Why the hassle? Read on and you'll know.

Tuesday, May 13, 2014

A little bit more about the zone bleeding bug

During the past few days quite a few addon updates has been released, addressing zone saving bugs. If you are interested, here is what happened and how the bug will be dealt with.