Please accept my sincere apologies for the prolonged silence and lack of updates, here is what's been going on with me. The good news is that I resumed working on Jabbithole.
Tuesday, December 1, 2015
Monday, October 19, 2015
WildStar Reloaded is here since almost three weeks, and you might be wondering what is taking me so long to update Jabbithole to the new patch. So here it is, a little behind the scenes info for the curious.
Monday, June 23, 2014
I've spent a good part of the last week improving importing to make sure that the nightmare import that happened last week won't repeat itself. The amount of data had to be processed has been doubled since last time, and still the live import took only 30 minutes. To be honest it took 10 minutes, the rest was the purging of the expired disk cache. So, what changed?
Friday, June 13, 2014
The import process is still running, as it appears I royally underestimated the time needed for the database server to get through the last batch. About 4.5GB of raw data has been pre-processed into a 700MB SQL that is still being imported as I write this. Many small mistakes escalated into the current situation, here is what happened:
Monday, June 2, 2014
Apparently there are small pocket zones in the game that don't belong to a valid zone. What I've seen so far are small spaceships that you need to visit to slap someone for a quest (not shiphand missions, those are implemented properly). Targeting creatures in these Limbo zones threw an addon error, the latest update fixes this issue.
Monday, May 19, 2014
There is a major surgery in progress at Jabbithole, the way it handles items is being reworked from the ground up. The fun part is to be compatible with the items already imported. Why the hassle? Read on and you'll know.
Tuesday, May 13, 2014
During the past few days quite a few addon updates has been released, addressing zone saving bugs. If you are interested, here is what happened and how the bug will be dealt with.