I've spent a good part of the last week improving importing to make sure that the nightmare import that happened last week won't repeat itself. The amount of data had to be processed has been doubled since last time, and still the live import took only 30 minutes. To be honest it took 10 minutes, the rest was the purging of the expired disk cache. So, what changed?
Showing posts with label solution. Show all posts
Showing posts with label solution. Show all posts
Monday, June 23, 2014
Monday, June 2, 2014
Where the streets have no name
Apparently there are small pocket zones in the game that don't belong to a valid zone. What I've seen so far are small spaceships that you need to visit to slap someone for a quest (not shiphand missions, those are implemented properly). Targeting creatures in these Limbo zones threw an addon error, the latest update fixes this issue.
Tuesday, May 13, 2014
A little bit more about the zone bleeding bug
During the past few days quite a few addon updates has been released, addressing zone saving bugs. If you are interested, here is what happened and how the bug will be dealt with.
Labels:
addon,
bug,
internals,
solution,
zone bleeding
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